Immersive Technologies for Modeling and Simulation (VR/MR/XR)
Track chairs
- Jalal Possik, jalal.possik@univ-catholille.fr
- Dirk Reiners, dirk.reiners@ucf.edu
This track explores the latest developments and applications of virtual, mixed, and extended reality technologies in modeling and simulation. We welcome papers that showcase innovative uses of immersive environments for training, visualization, human performance enhancement, digital twins, and interactive system design. Submissions may include novel methodologies, tools, frameworks, and case studies that demonstrate how VR/MR/XR advances understanding, decision-making, and user engagement across domains such as defense, healthcare, education, and industry.
We welcome in this track a broad range of topics including mut not limited to:
- Immersive Technologies in Design Visualization and Collaboration
- AI and Machine Learning for VR/MR/XR
- Testing, evaluation, and validation of Immersive technologies
- Immersive VR/MR/XR platforms for training and education
- Virtual humans and intelligent agents in simulated environments
- Integration of XR with digital twins and real-time simulation
- Human factors, ergonomics, and user performance in immersive systems
- XR-enabled collaboration for distributed simulation
- New hardware and interface technologies (haptics, eye tracking, spatial audio)
- XR-based decision support and mission rehearsal tools
- Cognitive and behavioral modeling in immersive environments
- Assessment and validation methods for XR-based simulation
- Case studies in defense, healthcare, transportation, and smart cities